Floor plans for PAYDAY Map “Diamond Heist”

I’ve played PAYDAY the last few weeks, it is a 4 player CO-OP FPS (think of Left 4 Dead in a different setting). One of the maps has caused me a bit of difficulty (Diamond Heist). There is an achievement called “Are Those The Blue Ones?” where you have to collect all the sapphires before the alarm goes off, and I kept forgetting where they were. Also keeping track of the cameras was a bit of a pain, so today I threw them all together on a map for easier reference (right-click “Save link as …” to download):

Graphics sources:
http://www.overkillsoftware.com/payday/
http://openclipart.org/detail/125695/diamant–diamond-by-lmproulx
http://openclipart.org/detail/31891/surveillance-camera-by-maxim2

Gaming & Tech

Yeah I know,  I haven’t posted in quite a while. Have been pretty busy with all kinds of stuff lately. so here is a short update on the more technical stuff I’ve been up to in the last few weeks:

– I moved most of the services from my old server to my new server (actually to one of my vmware guests on my new server, si-ka.net is still missing, and I need to forward dopefish.de to www.dopefish.de)
– I set up a gameserver host on a separate vmware guest. While this may not be the best solution performance-wise, it is defiantly the best solution security wise since gameservers require all kinds of strange library crap. And because it is easy, I also set up a Left 4 Dead dedicated server and assigned it to the -si.ka- steam group.

I also started playing a few new games. I got talked into getting “Left 4 Dead”, which is fun in coop and multi-player (solo kind of lacks smart bots on your own team). Then I got GTA4, but haven’t had time to play it yet. And yesterday I had a look at “Runes of Magic” a free MMORPG. It is currently in open-beta, and large parts of it still require translation (in the starting areas, most of the quests are a mix of German/English, if you get in some seldom visited areas, quests and NPC are sometimes in Asian lettering).

Climbing has been coming a bit short lately, I’ll try to get back to that more regularly.